Welcome to the M_Dart Gallery of Marinko Laban
(Last updated January 10th, 2017)
Introduction
The M_Dart Gallery
On this page, you can find some pictures generated by the M_Dart ray tracer. Obviously, the program is
still work in progress.
This page will give you some idea on its capabilities, progressing over time.
This is my version of the Cornell Box, which I intend to use to test new global illumination features.
It is rendered with 4 x 4 samples per pixel (regular sampling). Five light sources have been modeled.
The square box on the ceiling,
the two hemi-spheres on the walls, a directional light source shining into the box, and ambient light.
The following statistics were gathered:
- Rendering runtime: 00:05:12.33 (hh:mm:ss.hs)
- Number of primary rays traced: 4,194,304
- Number of shadow rays traced: 10,419,353
- Number of unit sphere intersections: 12,582,912
- Number of unit sphere hits: 31,258,059
- Number of unit cylinder intersections: 4,194,304
- Number of unit cylinder hits: 10,419,353
- Number of unit cone intersections: 0
- Number of unit cone hits: 0
- Number of unit cube intersections: 37,748,736
- Number of unit cube hits: 93,774,177
- Number of CSG Object Evaluations: 0
- Maximum Number of ShadePoints per Ray: 12
A sphere built out of 1,600 small spheres.
It is rendered with 9 random samples per pixel (minimal distance is 0.2 in a unit pixel). Two directional light sources have been
modeled. Tone mapping algorithm is Reinhard Extended. The following statistics were gathered:
- Rendering runtime: 00:33:04.25 (hh:mm:ss.hs)
- Number of primary rays traced: 20,250,000
- Number of shadow rays traced: 676,649
- Number of unit sphere intersections: 32,400,001,600
- Number of unit sphere hits: 1,082,638,400
- Number of unit cylinder intersections: 0
- Number of unit cylinder hits: 0
- Number of unit cone intersections: 0
- Number of unit cone hits: 0
- Number of unit cube intersections: 0
- Number of unit cube hits: 0
- Number of CSG Object Evaluations: 0
- Maximum Number of ShadePoints per Ray: 84